This topic covers the options in the Morph Options window. For information on using the Morph deformer, see Create a Morph Deformer.
Morph modes: A. before deformation, B. Absolute, C. Relative, and D. Surface
Setting | Behavior |
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In the illustration above, (A) shows the geometry before the Morph deformer is applied. | |
Absolute | (B) Takes the exact value of the deformed object. |
Relative | (C) Lets you modify your deformation relative to its current value. |
Surface | (D) Matches the surface deformation.
Note: If the deformation is very different from the source shape, the deformation may tear the geometry. If this occurs, activate the
Neighbor settings to tweak the amount the target matches the source position. See the
Neighbor settings in the
Attribute Editor section at the end of this topic.
|
Use the Morph Space setting to define in what spacial context the morph occurs.
Setting | Behavior |
---|---|
Object Space | Applies the source morph to the target object in its own spacial context. |
World Space | Applies the source morph to the target object in the source objects spacial context, that is, the target object moves to occupy the same position as the source. |
See Advanced deformer options.
Specifies the placement of the deformer node in the deformable object’s history. For more information about deformer placement, see Advanced deformer options.
Specifies whether the deformer set is in a partition. Sets in a partition can have no overlapping members. If on, the Partition To Use and New Partition Name options become available. Default is off.
Lists any existing partitions, and a default selection Create New Partition. If you select Create New Partition, you can edit the New Partition Name field to specify the name of a new partition. Only available if Exclusive is on.
Specifies the name of a new partition that will include the deformer set. The suggested partition name is deformPartition, which will be created if it does not already exist. Typically, you might put all your exclusive deformer sets in the partition named deformPartition. However, you can create as many partitions as you like, and name them whatever you want. Only available if Exclusive is on.