- In the Animation or Rigging menu set:
Constrain >
UV Pin >
UV Pin derives its positions from simple UV coordinates, where
Proximity pin derives its positions using a input matrices from transforms.
This topic covers the options in the
UV Pin window. To
create a UV pin node, see
Create a UV pin.
Note: There are additional controls for the
UV Pin constraint in the
Attribute Editor
UV Pin tab. They are described in this topic, after the
Connections and
Coordinate System sections.
Connections
The
Connections area lets you specify how pin locations on the target geometry are determined and how the output matrices are connected.
-
Pin locations
- Select where pin locations are derived from:
-
Components: derived from location of the selected component
-
Transforms: derived from the closest points on the surface to the selected transforms.
-
Output
- Specifies how the output matrices are connected. You can see the connections in the
Node Editor.
Existing Transform
|
Uses the selected transforms and connects them to the uvPin's output. (This is the default.)
|
New Transform
|
Creates new transforms at the specified UV coordinates and connects them to the nodes output.
|
New Locator
|
Creates new locators at the specified UV coordinates and connects them to the nodes output.
|
Matrix
|
Creates but does not connect any output plugs on the node, leaving the connection available.
|
Coordinate System
This section determines how the outputs are aligned to the coordinate system of the surface as derived from the surface normal and UV coordinates. Because the UV Pin node is procedural, you can continue to edit these settings in
Attribute Editor after creation, including the ability to create extra Inputs and Outputs.
-
Normal Axis
- Specifies what axis of the coordinate system of the outputs should align with the surface normal. Cannot be the same as
Tangent axis.
-
Tangent Axis
- Specifies what axis of the coordinate system of the outputs to align with the surface tangent. Cannot be the same as
Normal axis.
-
UV Set
- If you have multiple UV sets in the scene, select the set you want to use.
-
Normalize Isoparms
-
Note: This option applies to NURBs only.
- Because coordinate values for NURBs may be parameterized differently, activate this setting to use absolute values.
Attribute Editor options
The
Attribute Editor
UV Pin tab contains extra settings that are not covered in the
Connections and
Coordinate System sections.
-
Normal Override
-
Set
Normal Override to
Rail to let you connect the
UV Pin constraint to Rail Curve geometry.