Use the following options to set what happens when you select Modify > Convert > NURBS to Subdiv or Modify > Convert > Polygons to Subdiv. Both conversion operations are controlled by the same options.
Set the maximum number of faces the original surface can have to successfully convert it to a subdivision surface.
For example, if the original surface has 900 faces and the Maximum Base Mesh Faces value is 1000, the conversion will succeed, but if the surface has 1200 faces, the conversion will fail.
Depending on the complexity of the original object, the resulting surface may be represented with fewer faces.
Set the maximum number of edges each vertex in the original surface can have to successfully convert it to a subdivision surface.
Keeps the original object when creating the subdivision surface. When Keep Original is turned on, you can select the initial editing mode for the subdivision surface. When this option is off, the original object is replaced by the subdivision surface.
These options are available only when Keep Original is turned on. Select the initial editing mode for the subdivision surface.
` (left single quote beside the 1 key) |
Turns on/off the display of the original surface or the converted subdiv surface. |
Shift + ` |
Displays both the original surface and the converted subdiv surface. |
Alt + ` |
If a NURBS surface is selected: If a polygonal surface is selected: |
Alt + Shift + ` |
If a NURBS surface is selected: If a polygonal surface is selected: |
Page Up |
Increases the Display Level of the subdiv surface (when in subdivision surface standard mode). |
Page Down |
Decreases the Display Level of the subdiv surface (when in subdivision surface standard mode). |