This Stereo menu displays above the scene view, or above each view panel in a layout with multiple scene views.
Look through the center stereo camera. This is the default option.
Look through the left stereo camera.
Look through the right stereo camera.
Use your graphics card for stereo viewing. If you are using the NVidia Quadro line graphics cards, and you have turned on stereo mode, the Active menu becomes live. The CRT monitor uses the page flipping method of stereo imaging. The settings that you have chosen for your stereo mode in your graphics card are respected; for example, the DIN connector will send signal to your 3D glasses.
This viewing mode interlaces one row of pixels from the left camera with one row of pixels from the right camera and so forth. You obtain half the vertical resolution through this mode. Select this mode for polarized LCD monitors.
This viewing mode alternates between one pixel from the left camera with one pixel from the right camera, forming a checkerboard pattern. You obtain half the vertical resolution and half the horizontal resolution through this mode. Select this mode for Samsung DLP 3D displays.
Maya supports the red/cyan anaglyph mode. Maya composites the color output from the left camera with the color output from the right camera.
The Luminance Anaglyph mode is similar to the Anaglyph mode, but the color output from the left and right cameras are first converted to greyscale before being composited on top of each other.
Select this mode to see the left and right camera output side by side in the same window.
This mode is similar to Freeview (Parallel), but the left camera output is displayed on the right while the right camera output is displayed on the left.
Black is the default background color for stereo mode. Choose this option to select an alternate background color from the Color Chooser.
Enable this option to use the background color specified in Stereo > Background Color. If this option is disabled, the background colors in the standard scene view are used. Customize these colors by selecting Window > Settings/Preferences > Color Settings > 3D Views.
Swaps the even-odd/left-right eye convention.
Swap Eyes does not have an effect on the center camera because a camera cannot be swapped with itself.
The Freeview (Crossed) mode has already had its eyes swapped and will not do so again.