Transfer interactive grooms from one mesh to another

You can transfer your interactive grooms to other character meshes using the Transfer command. The source and target meshes do not need to have the same topology, so you can transfer hair to low or high resolution versions of your character mesh or to different mesh shapes.

When you transfer a groom, note that:

  1. Select the target character mesh object.
  2. In the Interactive Groom Editor, Shift + select the source description of the groom you want to transfer.
  3. From the Interactive Groom Editor menu, select Description > Transfer.
  4. Maya creates a new description, consisting of a descriptionShape and description_base nodes, and binds it to the target character mesh object.
  5. (Optional) To edit the groom using an interactive grooming tool, add a Sculpt modifier to its description node.

    See Work with interactive groom modifiers and Work with sculpt layers.