Animate hairs by keyframing a Guide modifier

You can animate hair by keyframing the weight values of a Guide modifier's sculpt layers.

  1. Add a Guide modifier to your description and create the guides. See Create hair guides using a Guide modifier.
  2. In the Interactive Groom Editor, expand the modifier, its sub-description, and Sculpt modifier node.
  3. Activate the sculpt layer by clicking Edit.

    See Work with sculpt layers.

  4. Use the interactive groom tools to reshape the guides and the hair.

    See XGen Interactive Grooming Tools.

  5. To animate the hair between the base groom and the new pose, keyframe the weight values of the sculpt layer between 0 and 1. Set keyframes by clicking this icon: .

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