Create nCloth collisions

Before starting, consider the following:

See also nDynamic Collisions.

To create an nCloth collision object

  1. In the scene view, select the polygon mesh you want to make an nCloth passive object.
  2. Select the nCloth for which you want to create the passive object.
  3. In the FX menu set, select nCloth > Create Passive Collider.

    The polygon mesh you created becomes a collision or passive object of the nCloth you selected. The passive object is connected to the nCloth’s Maya Nucleus solver through a nRigid node.

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