Although you can use the 
		3D Paint Tool to modify a texture by painting directly on the surfaces the texture is applied to, you can also modify the texture in the canvas and immediately see the effects on the surfaces. 
	 
 To modify a texture applied to a surface
- Apply the file texture to the surface. For details, see 
		  Map a 2D or 3D texture to a material. 
		
- Open 
		  Hypershade, if it is not already open (). 
		
- Using the middle mouse button, drag the applied file texture onto the canvas. 
		  
Tip:  
			 To paint on Maya textures (for example, checker or fractal), select the surface the texture is on and in 
				Hypershade, Shift-select the texture. Still in 
				Hypershade, select 
				. Now drag the converted file texture onto the canvas. 
			  
 
- Select 
		   and turn off 
		  Save Alpha. 
		
- Set 
		  Paint Effects 
		  to save the canvas after each stroke ( or click the folder icon on the toolbar). 
		
- Change your layout to display both the canvas and a view of your scene (for example, 
		  ). 
		
- In the scene view, turn on 
		  Hardware Texturing (). 
		  
Tip:  
			 To improve the display quality of the texture, open the 
				Attribute Editor 
				for the shader, expand 
				Hardware Texturing, and change the 
				Texture resolution to the desired setting. On Windows, you may need to set the quality to something other than Default to see the texture update. 
			  
 
- Paint on the canvas (see 
		  Paint on the canvas). The texture updates on the surfaces it is applied to each time you release the mouse button. 
		  
Tip:  
			 You can paint attributes that you can’t see through 
				 Hardware Texturing (for example, bump, incandescence, transparency) and see the effect on the surface it’s applied to using IPR. 
			  
- Assign a texture to the required attribute of the shader and apply the shader to the surface. For details, see 
				  Assign materials to surfaces. 
				
- In 
				  Hypershade, use the middle mouse button to drag the texture node onto the canvas. 
				
- Set 
				  Paint Effects to save the canvas after every stroke. 
				
- Do an IPR render of the surface and select the area you want to view. For details, see 
				  About Interactive Photorealistic Rendering (IPR). 
				
- Paint on the canvas.