XGen interactive grooming Collide modifier attributes

Use a Collide modifier to globally create collisions between individual hairs and polygon meshes.

Collision Modifier

Collision Distance
Sets the minimum distance between the collider mesh surface and any hair CV. Hairs push out in the direction of the face normal to ensure this minimum distance is maintained. Increasing this value adds distance between the surface of the collider mesh, while decreasing it reduces the distance.
Mesh Sampling
Determines the accuracy of collision detection between hairs and the mesh objects. Increase this value to get more accurate collisions. The default value of 5 work well in most cases, but you can adjust the value between 3 and 20.
Smooth Factor
Lets you apply smoothing to remove kinked or jagged hairs that result from the collisions.

This setting is only available when Resolve Type is set to Flexible.

Preserve Deformation
When on, the hairs maintain their shape and deformities created by the collisions with the colliding objects, which makes multiple collisions cumulative. When off, the hairs deform when they intersect with collisions objects, then return to their original shape after the collision occurs. Preserve Deformation is off by default.

Preserve Deformation: On

Preserve Deformation: Off

Collision Objects

Add Colliders
Select one or more polygon meshes, groups, or sets to act as colliders, and then Ctrl+click the Collide modifier in the Interactive Groom Editor.

Collision objects get listed under Object Name.

Enable
Enables the collision object to act as a collider. You can temporarily disable a collision object by turning this off.
Flip Normal
When on, the hairs push out in the direction that is opposite to the direction of the face normal. By default, hairs push out from the direction of the face normal.
Remove Colliders
Select a collider object from the Object Name list, and click Remove Colliders to permanently remove it.

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