You can convert Paint Effects strokes to polygonal meshes, including construction history, using .
This feature allows you to do the following:
You can edit brush attributes and see the effect on the output mesh. Shaders that closely match the look of the Paint Effects render are automatically generated and assigned to the resulting meshes. You can optionally choose to output color per vertex and also to bake lighting onto the mesh.
You can convert 
		  Paint Effects strokes to NURBS using 
		  . If you select the Options box ( ) in the process, you can choose to hide the strokes. The benefit of converting 
		  Paint Effects to NURBS is that you can work the 
		  Paint Effects objects as geometry. There is a 
		  NURBS Output section in the strokeShape 
		  Attribute Editor containing attributes for specifying converting to NURBS. For descriptions of these 
		  NURBS Output options, see 
		  NURBS Output in 
		  strokeShape node.
) in the process, you can choose to hide the strokes. The benefit of converting 
		  Paint Effects to NURBS is that you can work the 
		  Paint Effects objects as geometry. There is a 
		  NURBS Output section in the strokeShape 
		  Attribute Editor containing attributes for specifying converting to NURBS. For descriptions of these 
		  NURBS Output options, see 
		  NURBS Output in 
		  strokeShape node. 
		
You can convert 
		  Paint Effects strokes to curves using 
		  . If you select the Options box ( ) in the process, you can choose to hide the strokes. The benefits of converting 
		  Paint Effects to curves is you can use the resulting curves for modeling, and you can render the curves in other renderers, such as Pixar®RenderMan®.
) in the process, you can choose to hide the strokes. The benefits of converting 
		  Paint Effects to curves is you can use the resulting curves for modeling, and you can render the curves in other renderers, such as Pixar®RenderMan®.