Before drawing joints or a joint chain, you first need a model in which to place them. For information on creating models, see NURBS Modeling or Polygonal Modeling.
To set the Joint Tool settings
- In the Rigging menu set (press F3), select Skeleton > Create Joints > .
The Joint Tool settings panel appears.
- Adjust the Joint Tool settings as desired.
To create a joint or joint chain
- In the Rigging menu set (press F3), select Skeleton > Create Joints.
- In a view, click on the location in your model where you want to create a joint.
Tip: Click to create joints, middle-click and drag to move the last placed joint.
- Click again in the model where you want to create the next joint in your joint chain.
A bone appears between the first and second joints.
- Continue clicking in the view until you create all the joints for your joint chain.
- Press or to complete your joint chain.
To create a joint or joint chain that is automatically centered in the model
- Click the Snap to Projected Center icon on the Status Line to enable centering mode.
- In the Rigging menu set (press F3), select Skeleton > Create Joints.
- In a view, click on the location in your model where you want to create a joint.
The joint is automatically centered in the model.
Note: If your model has multiple mesh layers, centering mode minimizes displacement and places the joint in the center of the layers.
- If desired, use the Move Tool to re-position the joint.
The joint is dynamically centered in its new position.
- Click again in the model where you want to create the next joint in your joint chain.
A bone appears between the first and second joints and the second joint is also centered in the model.
- Continue clicking in the view until you create all the joints for your joint chain.
- Press or to complete your joint chain.