Delete a blend shape deformer

When you delete a blend shape deformer (blendShape node), it and all its target shapes are removed from the base object. However, the base object retains the Tweak node as an Input node, so any tweaks you might have made on the base object are preserved.

Note: The base shape's ShapeOrig node is not deleted when you delete a blendShape node, but you can delete it manually or delete the object's history (choose Edit > Delete by Type > History or press Alt + Shift + D) if you don't want it in the scene.

To delete a blend shape deformer

  1. Select the base object and do any of the following:
    • In the Shape Editor, select a blend shape deformer and click the Delete icon .
    • In the Shape Editor, right-click a blend shape deformer name and choose Delete.
    • Select the blendShape node in the Channel Box, then press the Backspace or Delete key (Mac OS X), or select Edit > Delete from the main menu.

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