You can create a mask on the mesh that lets you paint specific vertices only, blocking all other vertices from receiving weights.
To create a mask while painting skin weights
Tip:
To toggle between Paint Select and Paint modes in the following steps, use the hotkeys
+ > and
+ < to change modes to the right or left.
- Select a smooth bound mesh and open the Paint Skin Weights Tool.
- Set the Mode to Paint Select.
- Paint to select only the vertices you want to keep open for weights, then switch the Mode to Paint.
-
As you continue painting weights, only those vertices you selected can receive weight values, and all other vertices are masked.
Tip: To quickly lock weights for all but a few influences, select the influences you want, click
Invert Selection ![](../images/GUID-10B82281-E271-405B-A968-50CB3B635CAA.png)
to select all other influences, then click the lock button
![](../images/GUID-E746CD2E-0CEA-46BC-9636-E5BE93447B80.png)
on any of the selected influences. The weights for all selected influences are locked, letting you paint weights for the original few influences. See also
Lock smooth skin weights.