Edit Proximity Wrap Deformer window

The Edit Proximity Wrap Deformer window opens when you click Edit Node in the Attribute Editor Proximity Wrap tab.

Node
Identifies the active Proximity Wrap node.
Expand the Select dropdown to select any of the Proximity Wrap drivers in the scene.
Drivers area
Use the Drivers area to change or add geometry to propel the transformation.
Select menu
Choose existing Proximity Wrap nodes.
Add Selected
Creates a new driver from the selected geometry.
Remove Selected
Deletes the driver from the selected geometry.
New Drivers Defaults
Wrap Mode
Select a method for the drivers to influence the geometry. Individual drivers use this mode when they are set to Global.
Mode Behavior
Surface Moves everything while considering surface normals. Use this mode when Offset mode fails. This mode requires more time to process as it must calculate surface normals. This setting is the default.
Offset Applies the amount of vertices moved by the driver to the target vertices, according to the weighted influences. It ignores surface orientation so it may create artifacts when severe rotations are involved. But when that is not the case, Offset is an efficient way to apply driver deformations to the target.
Snap Snaps the geometry to the driver and therefore behaves like some aspects of the ShrinkWrap deformer. It is also useful for debugging as it clearly depicts which parts of a driver are bound by the target.
Rigid Uses driver geometry to calculate influences, and only uses the transformation of the driver to deform the target. In this way, it behaves similar to a skinCluster deformer.
Cluster
Note: The Cluster wrap option is available only in the Attribute Editor version of these options. To use Cluster, click the Attribute Editor ProxWrap tab and use the Wrap Mode menu there.
Uses the driver Matrix inputs to transform vertices.
Strength
Adjusts the relative influence of the driver. It is a multiplier used to increase or reduce the influence of one driver relative to others that affect the same vertices.
Falloff Start
The distance from the driver at which the influence begins to decline.
Falloff End
The distance from the driver at which the influence completely subsides.
Smooth Normals
Only active when Surface wrap mode is used.
Instead of using direct surface normal, this setting runs a filter beforehand that smooths abrupt changes. Use this setting to generate softer-looking results.
Override Smooth Normals
Activate this option if you want the driver to overrides the Smooth Normals value.
Override Falloff Ramp
Activate for the driver to override the falloff ramp value.
Geometry area
Select menu
Select geometry in the scene to be affected by the driver geometry from this dropdown menu.
Add Selected
Adds the new geometry to be influenced by the deformation geometry (the "driver").
Remove Selected
Removes the geometry from the deformation influence.