The Edit Proximity Wrap Deformer window opens when you click Edit Node in the Attribute Editor Proximity Wrap tab.
Mode | Behavior |
---|---|
Surface | Moves everything while considering surface normals. Use this mode when Offset mode fails. This mode requires more time to process as it must calculate surface normals. This setting is the default. |
Offset | Applies the amount of vertices moved by the driver to the target vertices, according to the weighted influences. It ignores surface orientation so it may create artifacts when severe rotations are involved. But when that is not the case, Offset is an efficient way to apply driver deformations to the target. |
Snap | Snaps the geometry to the driver and therefore behaves like some aspects of the ShrinkWrap deformer. It is also useful for debugging as it clearly depicts which parts of a driver are bound by the target. |
Rigid | Uses driver geometry to calculate influences, and only uses the transformation of the driver to deform the target. In this way, it behaves similar to a skinCluster deformer. |
Cluster
Note: The
Cluster wrap option is available only in the Attribute Editor version of these options. To use
Cluster, click the Attribute Editor
ProxWrap tab and use the Wrap Mode menu there.
|
Uses the driver Matrix inputs to transform vertices. |