Retarget animation from one character to another

To retarget from one character to another

  1. Create a HumanIK skeleton definition for each character.
  2. Open the HumanIK window and select the target character from the Character menu.
    Note: The target character must have a Control rig. If the selected character has no Control rig, Maya creates one.
  3. From the Source menu, select character, where character is the name of your source character. (All HumanIK characters available in the scene are automatically listed in the Source menu.)

    The target character snaps to match the position of the source character.

  4. (Optional) To add the Control rig of the target character to a new animation layer, select an IK effector and click the Create Layer from Selected button in the Animation Layer Editor. The entire rig is added to the new animLayer.

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