Modeling hotkeys

Note: Unless otherwise specified, use the following special keys on Mac OS X instead of their Windows equivalents.
Modeling Operations
 

1

Default polygon mesh display (no smoothing)

 

2

Cage + smooth polygon mesh display

 

3

Smooth polygon mesh display

Ctrl

F9

Convert polygon selection to Vertices

Ctrl

F10

Convert polygon selection to Edges

Ctrl

F11

Covert polygon selection to Faces

Ctrl

F12

Covert polygon selection to UVs

Ctrl

`

Proxy > Subdiv Proxy

Displays original mesh (proxy) and a smoothed version of the original.

Ctrl+Shift

`

Proxy > Subdiv Proxy >

Displays Subdiv Proxy options window

 

`

Toggles the display between the original (proxy) and the smoothed mesh.

 

~

Displays both the original (proxy) and the smoothed mesh.

Alt

`

Modify > Convert > NURBS to Subdiv, Polygons to Subdiv

Alt+Shift

~

Displays option window for Modify > Convert > NURBS to Subdiv > or Polygons to Subdiv > (depending on whether NURBS or Polygons are selected).

 

Page Up

Increases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

 

Page Down

Decreases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

 

l

Lock/unlock length of curve (press and hold)

Ctrl+Shift

Drag transform manipulator

Slide selected component along edge. You can also middle-drag anywhere on the screen.

Shift

Drag transform manipulator

Extrude currently selected component (Component Mode only).

Ctrl

Middle-drag

Move components along their normals (Move Tool only)

Ctrl

Middle-drag

Rotate component groups along their local X axes (Rotate Tool only)

Ctrl

Middle-drag

Scale component groups along their local YZ axes (Scale Tool only)

Ctrl+Shift

Q

Activate Quad Draw Tool.

Ctrl+Shift

X

Activate Multi-Cut Tool.

For Modeling Toolkit hotkeys, see Modeling Toolkit hotkeys.