You can create a subsurface scattering effect with your StingrayPBS node by setting the surface as opaque and setting the Density attribute to less than 1.
In the Attribute Editor, set its Type to Scalar. You can optionally rename the node to Subsurface Scattering for more clarity.
In this example, the light is behind the sphere. When the Density input is left unconnected, the sphere appears dark as no light passes through.
When the Density input (Subsurface Scattering value) is set to 0.2, light penetrates through the surface of the translucent object and the sphere appears lit.
Pattern texture courtesy of www.cgtextures.com.