You can assign a shader to faces on a polygonal surface using the marking menu, or by painting using a Maya® Artisan™ brush. Use this feature to assign different shaders to faces of the same model (for example, to texture a building that is part brick and part glass).
To assign a shader to faces on a polygonal surface using the marking menu
Right-click the surface and select
Face
from the marking menu.
Select (either drag or Shift-click) the faces you want to map, then right-click and select from among the material assignment options; for example,
Assign New Material or
Assign Existing Material.
To assign a shader to faces on a polygonal surface using an Artisan brush
In the viewport, select the object to which you want to assign the material.
In the
Hypershade, right-click the material swatch and select
Paint Assign Shader from the marking menu.
Note: You can also select
Paint Assign Shader from the
Outliner. Ensure that
Display > Assigned Materials is enabled so that shaders assigned to each object are displayed. Right-click the material and select
Paint Assign Shader from the marking menu.
An artisan brush appears in your scene view. Drag your brush over the faces that you want to apply the shader to.
Tip:
If your artisan brush selects vertices rather than faces, right-click your surface and select
Face to convert to Face
mode.
For more information about Maya shaders, see
Surface shading.