Use the import or export options in Hypershade’s File menu to import and export rendering networks among scenes (see Hypershade window). You can also import rendering networks into the current scene by dragging them from the project directory.
For more information about shading networks, see About shading networks.
To import a rendering network
The network swatch appears in Hypershade’s Work Area.
To import all networks from another scene
Maya imports all the nodes from that scene into the current scene.
To export a rendering network
By default, when you import a file more than once into Maya, the geometry and shading networks are duplicated. These redundant shading networks and reassignment of geometry inflate the scene size and load time, and clutter your working scene. You can prevent the duplication of a shading network (unless, of course, you need it) when you import a scene, or you can delete any duplicated network from within your working scene.
To prevent redundant shading networks on import
To delete a redundant shading network