In the Hypershade Browser are tabs containing the rendering components that contribute to the current scene; for example, your materials, textures, lights and cameras.
In every Hypershade tab, each rendering node is displayed as a node icon (a swatch) that visually represents the characteristics of the node. When you edit a node’s attributes or assign textures or special effects, the swatch updates in the Hypershade.
If you have a lot of materials and textures in your scene, you can increase the efficiency of your workflow by toggling on and off swatch generation in the following areas. This helps you to avoid waiting for swatches to render:
The Material Viewer is not affected by this setting.
When swatch generation is toggled off, you can enable swatch rendering for a specific node in your shader graph by right-clicking and selecting Refresh Swatch from the marking menu.
You can customize the way your swatches are displayed in the Browser, for example, the size or order of the swatches. See Customizing the Hypershade Browser.
You can add additional tabs to the Hypershade Browser to sort the render nodes in your scene. For more information, see Customizing the Hypershade Browser.
To filter nodes by type, click Show > Objects in the Browser toolbar and select from the available filters.
To filter nodes by name, enter the filter text in the text box. Use * as a wildcard.
To clear filters, click . When no filters are applied, the icon appears as grey . See Hypershade Browser toolbar.
The Projects tab displays the contents of the default projects directory.
If you keep projects elsewhere, create a new disk tab pointing to the directory in which you keep your projects. See Customizing the Hypershade Browser.
For example:
drive:\Documents and Settings\username\My Documents\maya\projects
/Users/username/Documents/maya/projects
~username/maya/projects