About shading and texturing surfaces
Topics in this section
Apply color and shading to an object
Look development using the Hypershade
Create layered shaders
Create double-sided shaded surfaces
Create materials that reflect or refract light
Model glass or metal with the Standard Surface shader
See shading and lights in the viewport
Identify shaders assigned to each object in the scene
Identify objects to which a material is assigned
Set node attributes
View the Shader Library Gallery
Display a high dynamic range image
Textures
Create and render hardware shaders
Troubleshoot Maya materials and textures
Parent topic:
Shading