Maya may not know which curves are on the inside and which are on the outside and your bevel results will be incorrect. In this case, you must open the file in Adobe Illustrator and add some more curve information to the file.
Here are two possible Adobe Illustrator workflows that may help to correct any problems with incorrect beveling in Maya.
Adobe Illustrator workflow #1
Adobe Illustrator workflow #2
When you reload the file within Maya, the letters or curves should all appear correctly.
The Attribute Editor’s illustratorforBevel tab includes a Tolerance attribute that can help fixing beveling problems. In an imported Adobe Illustrator file, if a curve is next to a line, the line point may be in a slightly different position than its neighbors. This can cause bevel errors where the bevel extends into space away from the main curve.
Possible solutions include:
If you use Tolerance, CVs may be snapped together. This can cause edges with zero length, which can be removed with the Poly Cleanup Tool.