Clean up, simplify, or validate meshes

The Cleanup feature lets you remove unwanted geometry from a polygon mesh (for example, zero area faces or zero length edges). You can also tessellate faces that may be valid within Maya, but not in a game console, such as concave faces, or faces with holes.

Tip: Select the Remove Isolated Components options before performing a mesh cleanup to remove orphaned components that are created during modeling operations.
Note: Because the Cleanup feature has the ability to merge vertices and collapse zero length edges, there may be situations where the Cleanup feature can output non-manifold geometry. This can occur when you set the Cleanup options to perform multiple cleanup operations on a mesh in a cascading way. If this situation is likely, it is recommended you run the Cleanup feature multiple times and turn on the Non-Manifold Geometry option in the Remove Geometry section only on the last iteration.

To clean up polygon meshes

  1. Select the polygon mesh you want to clean up.
  2. Select Mesh > Cleanup.

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