Breaks non-triangular faces into triangles. Triangulation ensures that faces are planar and non-holed. If four or more sided faces are not required, triangulation will ensure the model is topologically correct.
Splits all edges that are longer than the length specified here in world units. In practical terms, this attribute is used to control edge density.
Collapses all edges shorter than the percentage of the Refine Threshold value specified here. In practical terms, this attribute is used to clean up edge subdivisions.
Adjusts how aggressively the subdivided mesh is smoothed.
When enabled, the remesh operation is applied to the entire mesh instead of just the caps.
Sets the algorithm used for determining the position of new points.