You can merge pre-selected vertices using the 
		 and 
		 commands. The former is useful for combining components that are very close or overlapping (like when merging a polygon mesh to a mirrored copy) while the latter is useful for filling holes or creating points. 
	 
Note: When you merge vertices, the corresponding UVs are also merged. In some cases, UVs cannot be merged. For example, UVs on separate shells must be merged manually. (Select 
		Edit UVs > Merge UVs in the 
		UV Texture Editor.) 
	 
 To merge several vertices at once
- Select the vertices you want to merge. 
		  
 
		
 
- Do one of the following: 
		  
 
		
 
- In the 
		  Merge Vertices options window, adjust the 
		  Threshold. 
		
 
- Click 
		  Merge. 
		  
When the distance between the selected vertices is smaller than the 
			 Threshold value, they are merged. 
		  
 
		  
 
		  
Note: Merging vertices can make your geometry non-manifold. Use 
			  to fix non-manifold geometry. 
		  
 
		 
-  In the 
		  In-View Editor that appears, adjust the 
		  polySewEdge node attributes. 
		
 
 To merge edges or faces into a single vertex
- Select the vertices, or the edges or faces bordering the vertices that you want to merge to a center point. 
		  
Note:  You can only merge edges that are part of the same polygon mesh. If you want to merge edges from different mesh objects, you must first combine () them. 
		  
 
		 
- From the main menu bar, select 
		  .