To sculpt NURBS or polygon surface geometry by pushing and pulling vertices with the Sculpt Geometry Tool brush.
- Select the surface, mesh(es), or control vertices you want to sculpt.
- Choose one of the following to open the Sculpt Geometry Tool:
- From the Modeling menu set, select Surfaces > Sculpt Geometry Tool > .
- From the Curves/Surfaces shelf, click .
The Sculpt Geometry Tool options appear and the Maya cursor changes to a brush icon to indicate it is now in sculpting mode.
- In the Sculpt Parameters section, under Operation, click Push or Pull.
- Use the options under Sculpt Parameters to control how brushing pushes or pulls the mesh.
- Do any of the following:
- Brush across the mesh to push or pull vertices.
- Hold b and drag left or right to change the brush radius.
- Hold m and drag left or right to change how far the tool moves the mesh.
- If Push is selected, depressing changes the current operation to Pull.
- If Pull is selected, depressing changes the current operation to Push.
- In both cases, depressing changes the current operation to Smooth.
To apply a push/pull action to the entire mesh at once
- In the Sculpt Geometry Tool option panel, set the options you want to apply to the entire surface or mesh.
- Under Sculpt Parameters, click the Flood button.
The Flood operation applies the specified settings over the entire surface or mesh.
Tip:
To retain control while sculpting, keep the Opacity and Max Displacement low and build up sculpting gradually.