Sculpt a NURBS or polygon surface mesh with the Sculpt Geometry Tool

To sculpt NURBS or polygon surface geometry by pushing and pulling vertices with the Sculpt Geometry Tool brush.

  1. Select the surface, mesh(es), or control vertices you want to sculpt.
  2. Choose one of the following to open the Sculpt Geometry Tool:
    • From the Modeling menu set, select Surfaces > Sculpt Geometry Tool > .
    • From the Curves/Surfaces shelf, click .

    The Sculpt Geometry Tool options appear and the Maya cursor changes to a brush icon to indicate it is now in sculpting mode.

  3. In the Sculpt Parameters section, under Operation, click Push or Pull.
  4. Use the options under Sculpt Parameters to control how brushing pushes or pulls the mesh.
  5. Do any of the following:
    • Brush across the mesh to push or pull vertices.
    • Hold b and drag left or right to change the brush radius.
    • Hold m and drag left or right to change how far the tool moves the mesh.
    • If Push is selected, depressing changes the current operation to Pull.
    • If Pull is selected, depressing changes the current operation to Push.
    • In both cases, depressing changes the current operation to Smooth.

To apply a push/pull action to the entire mesh at once

  1. In the Sculpt Geometry Tool option panel, set the options you want to apply to the entire surface or mesh.
  2. Under Sculpt Parameters, click the Flood button.

    The Flood operation applies the specified settings over the entire surface or mesh.

    Tip:

    To retain control while sculpting, keep the Opacity and Max Displacement low and build up sculpting gradually.

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