Poke Options

Use these options to set what happens when you select Edit Mesh > Poke.

Vertex offset
Specifies the X, Y, Z direction and distance the new vertex will be offset from the original face.
Offset space
Determines the coordinate space for the offset.
World
Specifies the offset in world space units. That is, the vertex will be offset based on absolute X, Y, Z values.
Local
Specifies the offset in local space units. That is, the vertex offset will occur relative to the object units.

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