Use these options to set what happens when you select Edit Mesh > Poke.
- Vertex offset
- Specifies the X, Y, Z direction and distance the new vertex will be offset from the original face.
- Offset space
- Determines the coordinate space for the offset.
- World
- Specifies the offset in world space units. That is, the vertex will be offset based on absolute X, Y, Z values.
- Local
- Specifies the offset in local space units. That is, the vertex offset will occur relative to the object units.