You can add polygons to an existing mesh by extruding polygon faces, edges, or vertices. For example, when you extrude a face on a polygon mesh the existing face telescopes inwards or outwards as it creates new connecting faces on the sides of the extrusion.
Note: The
Extrude options window ( ) is context sensitive. That is, when you display the
Extrude options window, only the options for the currently selected components (faces, edges, or vertices) are displayed in the window.
Use one of the following methods to access the
Extrude command:
- Select
in the main menu bar
- Select
Bevel Edge from the marking menu (Shift + right-click)
- Click
in the
Modeling Toolkit window
- press Ctrl + E
- Shift + drag any transform manipulator when in component selection mode.
For more information on how to use the
Extrude command, see the related topics.