Solidify options

This topic covers the options in the Solidify Options window. For information on using the Solidify deformer, see Create a Solidify Deformer.
Note: Where * (asterisk) is shown as a value, it denotes an all (or inclusive) value, that incorporates every vertex of the affected polygons.
Note: Some additional controls for the Solidify deformer are found in the Attribute Editor Solidify tab.

Basic

Attachment Mode
Choose the way the geometry is affected by specifying how you want the solidify-deformed face island(s) to join the geometry.
Borders
Select Borders as the attachment mode when you want face islands to pivot around the non-solid geometry. With the example of hard spikes on a curving dragon tail, it would be better to use the Borders attachment mode as that way the solid spikes will emanate from the edges that join the tail.
Full
The deformation radiates from the centre of the affected vertices. In the case of a spiky dragon tail, setting the Attachment Mode to Full makes the deformer solidity drawn from the center of the spike, which would look wrong. In the example of the dragon tail, it would be better use Borders. Choosing Full works better with something like buttons on deforming clothing.
Islands
(Available only in the Attribute Editor Solidify tab.)
Specifies the faces that are made rigid areas.
Stabilization Level
Applies an internal denoising (or softening) to the affected vertices to enhance the appearance of stability. A setting of 2 is recommended.
Use border Falloff
Use this value to define the blend between the solidified geometry and the unaffected faces, similar to painting deformation weights on the islands.
Falloff Iterations/Border Falloff Blur
Set the number of passes to achieve the desired softening of the effect.

Scaling

Note:

The Solidify deformer Scaling options are available only in the Attribute Editor Solidify tab.

Use the Scaling options to adjust the size of the face islands used in the Solidify deformer.

Normal Scale
Adjust the Normal Scale slider to transform the islands along geometry normals.
Tangent Plane Scale
Adust the Tangent Plane Scale slider to transform the islands using the tagent planes.
Scale Mode
Choose from the following methods:
Option Behavior
Off The scaling effect is applied to the entire island.
Edge Scaling starts from the island edge inward. Creates
Edge Global Scaling applied equally from all edges. Creates
Scale Envelope
Specifies the deformation scale factor. A value of 0 provides no deformation, a value of 0.5 provides a deformation effect scaled to half of its full effect, and a value of 1 provides the full deformation effect.
Note: You can also use the Deformer Attributes Envelope values, found below the Solidify deformer.

Advanced tab

See Advanced deformer options.

Deformation Order

Specifies the placement of the deformer node in the deformable object’s history. For more information about deformer placement, see Advanced deformer options.

Exclusive

Specifies whether the deformer set is in a partition. Sets in a partition can have no overlapping members. If on, the Partition To Use and New Partition Name options become available. Default is off.

Partition To Use

Lists any existing partitions, and a default selection Create New Partition. If you select Create New Partition, you can edit the New Partition Name field to specify the name of a new partition. Only available if Exclusive is on.

Partition Name

Specifies the name of a new partition that will include the deformer set. The suggested partition name is deformPartition, which will be created if it does not already exist. Typically, you might put all your exclusive deformer sets in the partition named deformPartition. However, you can create as many partitions as you like, and name them whatever you want. Only available if Exclusive is on.