The Curve Warp deformer allows you to stretch or animate an object along a curve. You can access it from a number of different places:
The following options can be found in the Curve Warp deformer node's Attribute Editor.
Displays the curve being used as input. You can middle-drag a curve into this field or right-click to connect the selected curve. If a curve is already connected, you can also right-click to remove or show it in the Outliner.
Specifies the orientation of the object being deformed. Options include:
Specifies what aspect of the aim curve is used to orient the geometry when Aim is set to Aim Curve. Options include:
Specifies the axis on which the mesh is aligned relative to the curve it is being deformed along.
Inverts the Alignment axis.
Controls falloff from the meshes original shape to its deformed shape on the curve. Use this attribute to blend between them.
Determines how far along the curve to offset the mesh. Increasing this value moves the mesh along the curve. You can also set this value below 0 or above 1 to have the mesh carry on beyond the start/end of the curve.
Keeps the length of the input mesh. If you disable this, the mesh will always stretch to fill the entire length of the curve.
Loops the deformed object forever around the curve, continuously increasing the offset value.
Determines the number of point projections on the curve for the polygon object to adhere to. Higher values allow the object to maintain its original shape more easily.
Scales the mesh based on a percentage of the curve's length.
Scales the mesh along its non-length axes.
This graph allows you to customize the shape of the Max Scale.
Determines the overall rotation of the mesh around the curve's length.
Determines the amount of additional twist to apply to the mesh round the curve's length.
This graph allows you to customize the shape of the twist applied by the Twist Rotation.