Select which image texture to show in the
UV Editor. Select an image from the drop-down list that appears, or apply a temporary
Checker Map to all shells.
- Checker Map
- Applies a checker map pattern to all shells in the
UV Editor.
- Color Mode
- Determines how the checker map is shaded.
-
2-Color: Each box is based on two alternating colors,
Checker 1 and
Checker 2. You can also add an additional gradient (Gradient Overlay) running from the bottom-left to top-right. This is handy on patterned textures, when you want to determine which end of the texture is on what side of the model.
-
Multi-Color: Colors all boxes along a multi-colored gradient.
- Size
- Determines the resolution of the checker map.
Note: You can also adjust the
Size at any time by pressing Ctrl + Up or Ctrl + Down when the
Checker Map is visible.
- Tile Labels
- Displays an automatic ID for the various checker map tiles overtop of the checker map.
- Color
- Determines the color that the
Tile Labels appear in.