Animates the points in your network using either 4D Perlin Noise or a Trigonometric function.
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Signal Type
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Determines the function driving the animation. Options include:
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4D Noise: A gradient noise (Perlin) with an organic texture that can resemble marble, wood, clouds, fire, etc.
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Looping Noise: A loopable version of 4D Noise.
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Fractional Brownian Motion: Also known as Turbulence. Similar to 4D Noise except objects will speed up and slow down.
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Trigonometry: A trigonometric function.
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Transformation Space
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Determines whether to transform points relative to their shared
World space or their individual
Local spaces.
Position
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Position X,
Position Y,
Position Z
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Specifies how much the signal affects the points' translations.
Rotation
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Rotation X,
Rotation Y,
Rotation Z
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Specifies how much the signal affects the points' rotations.
Scale
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Scale X,
Scale Y,
Scale Z
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Specifies how much the signal affects the points' scales.
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Uniform Scale
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Scales points uniformly across all axes (uses the Scale X value only).
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Positive Scale
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Ensures points are only scaled to positive values.
Noise Settings
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Octaves
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Sets the number of noise octaves. Higher values produce more detailed noise.
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Persistence
- The strength of each noise octave. Higher values make the noise more chaotic.
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Loop Frames
- Determines the number of frames until the noise loops. Only available when
Signal Type is set to
Looping Noise.
Trigonometry Settings
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X Function,
Y Function,
Z Function
- The type of trigonometric curve to use along each axis. Only applicable when the
Signal Type is set to
Trigonometry.
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Enable Step
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Offsets each point's noise/trig sample in time by the
Step Amount multiplied by the point ID. Enable this to give each point a unique time offset. Disable it to generate more of a turbulence effect.
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Step Amount
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The multiplier to apply to each point ID when
Step is enabled. Lower values cause all objects to have similar animation, while larger values will cause them to differ greatly.
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Noise Scale
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Scales the frequency of the noise or trig function.
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Noise Scale Multiplier
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Individually multiplies the
Noise Scale's effect in the X, Y, and Z axes. Only available when
Enable Step is turned on.
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Time Scale
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A multiplier for the current Time of the input object's animation sequence. Allows you to speed up, slow down, and even reverse animation.
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Time
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Displays the current frame.
Strength
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Strength
- Fades the node's effect for all the objects at the same time.
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Random Strength
- Smoothly fades the node's effect on all the objects in a random order.
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Step Strength
- Turns the node's effect off one object at a time.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
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Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).
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Transformation Space
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Determines whether the node will transform objects according to their local or world space.