Transform

Transforms the entire MASH network.

Transform

Position, Rotation, Scale
Transforms the entire MASH network using the respective transform operation.
Scale Points
Scales the individual points along with the network.
Controller Null
Displays a null object for your MASH network to inherit transforms from. Allows you to interactively transform your network in the viewport. You can right-click to create a new object (a locator), middle-drag a transform into this field, or right-click to connect the selected mesh. If a mesh is already connected, you can also right-click to remove or show it in the Outliner.

Strength

Position, Rotation, Scale
Determines which transforms the Strength setting affects.
Strength
Fades the node's effect for all the objects at the same time.
Random Strength
Smoothly fades the node's effect on all the objects in a random order.
Step Strength
Turns the node's effect off one object at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).