Strength

Controls the strength of attached nodes.

Position

Position Strength
Determines the factor of the attached nodes' effect on the points' translations.
Position Delay
Delays the animated Position Strength based on point IDs. Note that this only has an effect when Position Strength is keyframed.
Randomize Position Delay
Determines how the point IDs are ordered for Position Delay. Enabling this delays points via random point IDs, whereas disabling it animates them in numerical order.
Reverse Position Delay
Reverses the order that points are animated.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).

Rotation

Rotation Strength
Determines the factor of the attached nodes' effect on the points' rotations.
Rotation Delay
Delays the animated Rotation Strength based on point IDs. Note that this only has an effect when Rotation Strength is keyframed.
Randomize Rotation Delay
Determines how the point IDs are ordered for Rotation Delay. Enabling this delays points via random point IDs, whereas disabling it animates them in numerical order.
Reverse Rotation Delay
Reverses the order that points are animated.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).

Scale

Scale Strength
Determines the factor of the attached nodes' effect on the points' scales.
Scale Delay
Delays the animated Scale Strength based on point IDs. Note that this only has an effect when Scale Strength is keyframed.
Randomize Scale Delay
Determines how the point IDs are ordered for Scale Delay. Enabling this delays points via random point IDs, whereas disabling it animates them in numerical order.
Reverse Scale Delay
Reverses the order that points are animated.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).
Random Seed
Adjusts the randomization of any Randomize Delay attributes.
Time
Displays the current frame.