Symmetry

Reflects a MASH network across a line of symmetry. Automatically creates a mirrorPlane object to act as a reference point.

Symmetry

Placement
Determines the line of symmetry. Options include:
  • Mirror Plane: Uses the mirrorPlane as a reference point to mirror across.
  • Bounding Box +: Uses the positive bounds of your MASH network.
  • Bounding Box -: Uses the negative bounds of your MASH network.
Axis
Determines the axis to mirror along.
Enable Rotation
Pass rotation values through the Symmetry node.
Allow Negative Scales
Allows MASH to turn geometry inside out (i.e. a value of 1 reflects to become -1).
Offset Position
Alters the position of the mirrored network. Initially connected to the translation of the mirrorPlane.

Strength

Strength
Fades the node's effect for all the objects at the same time.
Random Strength
Smoothly fades the node's effect on all the objects in a random order.
Step Strength
Turns the node's effect off one object at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).