To fix faceted surface edges or profile
- Do any of the following:
- Run
Set NURBS Tesselation.
- Make sure
Automatic is set in the
Render > Set NURBS Tessellation window.
- Turn on
Smooth Edge for the surface (or turn on Smooth Edge and increase
Smooth Edge Ratio).
- Increase
Curvature Tolerance for the surface and
U Division Factor/ V Division Factor for the surface (to the
lowest values that produce acceptable results).
To fix aliased surface edges or profile (for Maya software only)
- If you do not plan to composite the rendered image, turn on
Premultiply in the
Render options section of the
Render Settings window.
To fix flickering thin surfaces (for Maya software only)
- Do the following:
- In the
Render Settings window, turn on
Use Multi Pixel Filter.
- Turn on
Geometry Anti-aliasing Override for the surface, and increase the
Anti-aliasing Level (try 3, 4, or 5).
To fix flickering textures or popping displacements
- For solid textures, make sure
Use Min Screen is off for the surface and
Mode U and
Mode V are not set to
Best Guess Based on Screen Size.
For image file textures or textures with noise, Increase
Filter Offset
(to the lowest value that produces acceptable results).
For image file textures, set
Filter Type to
Quadratic for the texture.
To fix outlines around 2D motion blurred surfaces (for Maya software only)
- Do either of the following:
- Remove transparent objects, fog, and, or glow, and set the background color to black. Render the scene, then composite the elements you removed with the rendered image.
- In the
Render Settings window, set
Smooth Value to 0 and turn on Alpha/Color.
To fix grainy or flickering highlights (for Maya software only)
- Do either of the following:
- Make sure “Use Min Screen” is off for the surface and
Mode U and
Mode V are not set to “Best Guess Based on Screen Size”.
- Use a Blinn material instead of a Phong or PhongE material.
To fix jagged edges or jagged or sharp textures on motion blurred surfaces (for Maya software only)
- In the
Anti-aliasing Quality section of the
Render Settings window, set
Presets to
3D Motion Blur Production.
To fix jagged surface edges, textures, or shadows in raytraced reflections or refractions (for Maya software only)
- In
Render Settings window, set the
Anti-aliasing Quality to
Contrast Sensitive Production (Highest)
quality, then turn on
Shading Samples Override for the reflecting/refracting surface, and increase
Shading Samples (to the
lowest value that produces acceptable results).