Additional tips and tricks for writing GLSL shaders in OGSFX format

When porting pixel shaders from GLSL to OGSFX, in particular shaders found via demo sites, the following tips may be helpful:

It also includes a default screen quad vertex shader that outputs the position and texture co-ordinates.

>**Note:**  Remember to add:
>
>```
>#include "Common.ogsfh"
>```