Hardware shading node plug-in examples

The Maya Developer Kit contains the following hardware shader node plug-in examples:

MPxShaderOverride based

MPxShadingNodeOverride / MPxSurfaceShadingNodeOverride based

Attribute matching functionality

Functionality to dump fragment code (procedures that define a shader effect) from existing nodes

This feature allows you to examine Maya's internal fragment implementation. Fragments can be used for MPxShadingNodeOverride / MPxSurfaceShadingNodeOverride based shader nodes.