C++ API Reference
autoLoader/threadData.h
//
// Copyright 2012 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy form.
//
//-----------------------------------------------------------------------------
#pragma once
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MThreadAsync.h>
#define threadDataDelayName _T("AUTOLOADER_LAPS")
#define threadDataDelayDefault 10 // every 10 seconds (default)
#define szthreadDataDelayDefault _T("10")
typedef struct _threadData {
static volatile bool bThreadToExecute ;
static volatile bool bWaitingForCommand ;
MString szPlatform ;
MString szVersion ;
MString szLocale ;
MStringArray szModules ;
static struct _threadData *getThreadData () ;
static MStatus startThread () ;
static void stopThread () ;
protected:
static MThreadRetVal AsyncModuleThread (void *data) ;
static void AsyncModuleThreadEnded (void *data) ;
static MSpinLock exchangeSpinLock ;
static bool Maya_InterlockedCompare (volatile int *variable, int compareValue) ;
static void WaitForAsyncThreads (int val) ;
} threadData ;