#ifdef WIN32
#pragma warning( disable : 4786 )
#endif
#include <maya/MFloatVector.h>
#include <maya/MPlug.h>
#include "blindDataShader.h"
MTypeId blindDataShader::id( 0x00080048 );
void* blindDataShader::creator()
{
return new blindDataShader();
}
MStatus blindDataShader::initialize()
{
return MS::kSuccess;
}
{
bool k = false;
k |= (plug==outColor);
k |= (plug==outColorR);
k |= (plug==outColorG);
k |= (plug==outColorB);
if( !k ) return MS::kUnknownParameter;
outColor = resultColor;
return MS::kSuccess;
}