C++ API Reference
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This is the complete list of members for MItMeshPolygon, including all inherited members.
center(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
className() | MItMeshPolygon | static |
count(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
currentItem(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
geomChanged() | MItMeshPolygon | |
getArea(double &area, MSpace::Space space=MSpace::kObject) | MItMeshPolygon | |
getAxisAtUV(MVector &normal, MVector &uTangent, MVector &vTangent, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL, float tolerance=0.0) | MItMeshPolygon | |
getColor(MColor &color, const MString *colorSetName=NULL) | MItMeshPolygon | |
getColor(MColor &color, int vertexIndex) | MItMeshPolygon | |
getColorIndex(int vertexIndex, int &colorIndex, const MString *colorSetName=NULL) | MItMeshPolygon | |
getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) | MItMeshPolygon | |
getColors(MColorArray &colors, const MString *colorSetName=NULL) | MItMeshPolygon | |
getConnectedEdges(MIntArray &edges) | MItMeshPolygon | |
getConnectedFaces(MIntArray &faces) | MItMeshPolygon | |
getConnectedVertices(MIntArray &vertices) | MItMeshPolygon | |
getEdges(MIntArray &edges) | MItMeshPolygon | |
getNormal(MVector &normal, MSpace::Space space=MSpace::kObject) const | MItMeshPolygon | |
getNormal(unsigned int Vertexindex, MVector &normal, MSpace::Space space=MSpace::kObject) const | MItMeshPolygon | |
getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) const | MItMeshPolygon | |
getPointAtUV(MPoint &pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL, float tolerance=0.0) | MItMeshPolygon | |
getPoints(MPointArray &pointArray, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
getTriangle(int localTriIndex, MPointArray &points, MIntArray &vertexList, MSpace::Space space=MSpace::kObject) const | MItMeshPolygon | |
getTriangles(MPointArray &points, MIntArray &vertexList, MSpace::Space space=MSpace::kObject) const | MItMeshPolygon | |
getUV(int vertexId, float2 &uvPoint, const MString *uvSet=NULL) const | MItMeshPolygon | |
getUVArea(double &area, const MString *uvSet=NULL) | MItMeshPolygon | |
getUVAtPoint(MPoint &pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL) | MItMeshPolygon | |
getUVIndex(int vertex, int &index, const MString *uvSet=NULL) | MItMeshPolygon | |
getUVIndex(int vertex, int &index, float &u, float &v, const MString *uvSet=NULL) | MItMeshPolygon | |
getUVs(MFloatArray &uArray, MFloatArray &vArray, const MString *uvSet=NULL) const | MItMeshPolygon | |
getUVSetNames(MStringArray &setNames) const | MItMeshPolygon | |
getVertices(MIntArray &vertices) | MItMeshPolygon | |
hasColor(MStatus *ReturnStatus=NULL) const | MItMeshPolygon | |
hasColor(int localVertexIndex, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
hasUVs(MStatus *ReturnStatus=NULL) const | MItMeshPolygon | |
hasUVs(const MString &uvSet, MStatus *ReturnStatus=NULL) const | MItMeshPolygon | |
hasValidTriangulation(MStatus *ReturnStatus=NULL) const | MItMeshPolygon | |
index(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isConnectedToEdge(int index, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isConnectedToFace(int index, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isConnectedToVertex(int index, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isConvex(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isDone(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isHoled(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isLamina(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isPlanar(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isStarlike(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
isUVReversed(const MString *uvSet=NULL, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
MItMeshPolygon(const MObject &polyObject, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
MItMeshPolygon(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
next() | MItMeshPolygon | |
normalIndex(int vertex, MStatus *ReturnStatus=NULL) const | MItMeshPolygon | |
numColors(int &count, const MString *colorSetName=NULL) | MItMeshPolygon | |
numConnectedEdges(int &edgeCount) const | MItMeshPolygon | |
numConnectedFaces(int &faceCount) const | MItMeshPolygon | |
numTriangles(int &count) const | MItMeshPolygon | |
onBoundary(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
point(int index, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
polygon(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
polygonVertexCount(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
reset() | MItMeshPolygon | |
reset(const MObject &polyObject) | MItMeshPolygon | |
reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj) | MItMeshPolygon | |
setIndex(int index, int &prevIndex) | MItMeshPolygon | |
setPoint(const MPoint &point, unsigned int index, MSpace::Space space=MSpace::kObject) | MItMeshPolygon | |
setPoints(MPointArray &pointArray, MSpace::Space space=MSpace::kObject) | MItMeshPolygon | |
setUV(int vertexId, float2 &uvPoint, const MString *uvSet=NULL) | MItMeshPolygon | |
setUVs(MFloatArray &uArray, MFloatArray &vArray, const MString *uvSet=NULL) | MItMeshPolygon | |
tangentIndex(int vertex, MStatus *ReturnStatus=NULL) const | MItMeshPolygon | |
updateSurface() | MItMeshPolygon | |
vertexIndex(int index, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
zeroArea(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
zeroUVArea(MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
zeroUVArea(const MString &uvSet, MStatus *ReturnStatus=NULL) | MItMeshPolygon | |
~MItMeshPolygon() | MItMeshPolygon | virtual |