C++ API Reference
MItMeshVertex Member List

This is the complete list of members for MItMeshVertex, including all inherited members.

className()MItMeshVertexstatic
connectedToEdge(int edgeIndex, MStatus *ReturnStatus=NULL)MItMeshVertex
connectedToFace(int faceIndex, MStatus *ReturnStatus=NULL)MItMeshVertex
count(MStatus *ReturnStatus=NULL)MItMeshVertex
currentItem(MStatus *ReturnStatus=NULL)MItMeshVertex
geomChanged()MItMeshVertex
getColor(MColor &color, int faceIndex, const MString *colorSetName=NULL) const MItMeshVertex
getColor(MColor &color, const MString *colorSetName=NULL) const MItMeshVertex
getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) const MItMeshVertex
getColors(MColorArray &colors, const MString *colorSetName=NULL) const MItMeshVertex
getConnectedEdges(MIntArray &edgeList)MItMeshVertex
getConnectedFaces(MIntArray &faceList)MItMeshVertex
getConnectedVertices(MIntArray &vertexList)MItMeshVertex
getNormal(MVector &vector, MSpace::Space space=MSpace::kObject)MItMeshVertex
getNormal(MVector &vector, int faceIndex, MSpace::Space space=MSpace::kObject)MItMeshVertex
getNormalIndices(MIntArray &normalIndices) const MItMeshVertex
getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject)MItMeshVertex
getOppositeVertex(int &vertexId, int edgeId)MItMeshVertex
getUV(float2 &uvPoint, const MString *uvSet=NULL)MItMeshVertex
getUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) const MItMeshVertex
getUVIndices(MIntArray &uvIndices, const MString *uvSet=NULL) const MItMeshVertex
getUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) const MItMeshVertex
hasColor(MStatus *ReturnStatus=NULL) const MItMeshVertex
hasColor(int faceIndex, MStatus *ReturnStatus=NULL) const MItMeshVertex
index(MStatus *ReturnStatus=NULL)MItMeshVertex
isDone(MStatus *ReturnStatus=NULL)MItMeshVertex
MItMeshVertex(MObject &polyObject, MStatus *ReturnStatus=NULL)MItMeshVertex
MItMeshVertex(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL)MItMeshVertex
next()MItMeshVertex
numConnectedEdges(int &edgeCount) const MItMeshVertex
numConnectedFaces(int &faceCount) const MItMeshVertex
numUVs(int &count, const MString *uvSet=NULL)MItMeshVertex
onBoundary(MStatus *ReturnStatus=NULL)MItMeshVertex
position(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)MItMeshVertex
reset()MItMeshVertex
reset(MObject &polyObject)MItMeshVertex
reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj)MItMeshVertex
setIndex(int index, int &prevIndex)MItMeshVertex
setPosition(const MPoint &point, MSpace::Space space=MSpace::kObject)MItMeshVertex
setUV(float2 &uvPoint, const MString *uvSet=NULL)MItMeshVertex
setUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL)MItMeshVertex
setUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL)MItMeshVertex
translateBy(const MVector &vector, MSpace::Space space=MSpace::kObject)MItMeshVertex
updateSurface()MItMeshVertex
vertex(MStatus *ReturnStatus=NULL)MItMeshVertex
~MItMeshVertex()MItMeshVertexvirtual