| applyTexture(M3dView &, const MDrawData &) | MMaterial |  | 
  | className() | MMaterial | static | 
  | defaultMaterial() | MMaterial | static | 
  | evaluateDiffuse() | MMaterial |  | 
  | evaluateEmission() | MMaterial |  | 
  | evaluateMaterial(M3dView &, const MDagPath &) | MMaterial |  | 
  | evaluateShininess() | MMaterial |  | 
  | evaluateSpecular() | MMaterial |  | 
  | evaluateTexture(MDrawData &data) | MMaterial |  | 
  | evaluateTextureTransformation() | MMaterial |  | 
  | getDiffuse(MColor &) | MMaterial |  | 
  | getEmission(MColor &) | MMaterial |  | 
  | getHasTransparency(bool &) | MMaterial |  | 
  | getHwShaderNode(MStatus *ReturnStatus=NULL) | MMaterial |  | 
  | getShininess(float &) | MMaterial |  | 
  | getSpecular(MColor &) | MMaterial |  | 
  | getTextureTransformation(const MDrawData &data, MMatrix &texXform) | MMaterial |  | 
  | getTextureTransformation(const MDrawData &data, float &rotateUV, float &scaleU, float &scaleV, float &translateU, float &translateV, float &rotateFrame) | MMaterial |  | 
  | getTextureTransformation(float &scaleU, float &scaleV, float &translateU, float &translateV, float &rotate) | MMaterial |  | 
  | kAmbientColor enum value | MMaterial |  | 
  | kBumpMap enum value | MMaterial |  | 
  | kColor enum value | MMaterial |  | 
  | kCosinePower enum value | MMaterial |  | 
  | kDiffuse enum value | MMaterial |  | 
  | kEccentricity enum value | MMaterial |  | 
  | kHighlightSize enum value | MMaterial |  | 
  | kIncandescence enum value | MMaterial |  | 
  | kReflectedColor enum value | MMaterial |  | 
  | kReflectivity enum value | MMaterial |  | 
  | kRoughness enum value | MMaterial |  | 
  | kSpecularColor enum value | MMaterial |  | 
  | kSpecularRollOff enum value | MMaterial |  | 
  | kTransluscence enum value | MMaterial |  | 
  | kTransparency enum value | MMaterial |  | 
  | kWhiteness enum value | MMaterial |  | 
  | materialIsTextured() const  | MMaterial |  | 
  | MMaterial() | MMaterial |  | 
  | MMaterial(const MMaterial &in) | MMaterial |  | 
  | MMaterial(const MObject &, MStatus *ReturnStatus=NULL) | MMaterial |  | 
  | MtextureChannel enum name | MMaterial |  | 
  | setMaterial(const MDagPath &, bool hasTransparency) | MMaterial |  | 
  | shadingEngine() | MMaterial |  | 
  | textureImage(MImage &image, MColor &color, MtextureChannel chan, bool &mapped, MDagPath &dagPath, int xRes=-1, int yRes=-1) | MMaterial |  | 
  | ~MMaterial() | MMaterial |  |