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    C++ API Reference
    
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This is the complete list of members for MPxRenderer, including all inherited members.
| beginSceneUpdate() | MPxRenderer | virtual | 
| destroyScene() | MPxRenderer | virtual | 
| endSceneUpdate() | MPxRenderer | virtual | 
| EnvironmentType enum name | MPxRenderer | |
| IBL_ENVIRONMENT enum value | MPxRenderer | |
| isRunningAsync() | MPxRenderer | virtual | 
| isSafeToUnload()=0 | MPxRenderer | pure virtual | 
| JobType enum name | MPxRenderer | |
| MPxRenderer() | MPxRenderer | protected | 
| progress(const ProgressParams ¶ms) | MPxRenderer | protected | 
| refresh(const RefreshParams ¶ms) | MPxRenderer | protected | 
| setProperty(const MUuid &id, const MString &name, bool value) | MPxRenderer | virtual | 
| setProperty(const MUuid &id, const MString &name, int value) | MPxRenderer | virtual | 
| setProperty(const MUuid &id, const MString &name, float value) | MPxRenderer | virtual | 
| setProperty(const MUuid &id, const MString &name, const MString &value) | MPxRenderer | virtual | 
| setResolution(unsigned int width, unsigned int height) | MPxRenderer | virtual | 
| setShader(const MUuid &id, const MUuid &shaderId) | MPxRenderer | virtual | 
| startAsync(const JobParams ¶ms) | MPxRenderer | virtual | 
| stopAsync() | MPxRenderer | virtual | 
| SWATCH_RENDER_JOB enum value | MPxRenderer | |
| translateCamera(const MUuid &id, const MObject &node) | MPxRenderer | virtual | 
| translateEnvironment(const MUuid &id, EnvironmentType type) | MPxRenderer | virtual | 
| translateLightSource(const MUuid &id, const MObject &node) | MPxRenderer | virtual | 
| translateMesh(const MUuid &id, const MObject &node) | MPxRenderer | virtual | 
| translateShader(const MUuid &id, const MObject &node) | MPxRenderer | virtual | 
| translateTransform(const MUuid &id, const MUuid &childId, const MMatrix &matrix) | MPxRenderer | virtual | 
| ~MPxRenderer() | MPxRenderer | virtual |