C++ API Reference
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This is the complete list of members for MPxTransformationMatrixPreRotation, including all inherited members.
asInterpolationMatrix(const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const | MPxTransformationMatrix | virtual |
asMatrix() const | MPxTransformationMatrix | virtual |
asMatrix(double percent) const | MPxTransformationMatrix | virtual |
asMatrixInverse() const | MPxTransformationMatrix | virtual |
asRotateMatrix() const | MPxTransformationMatrix | virtual |
asRotateMatrixInverse() const | MPxTransformationMatrix | virtual |
asScaleMatrix() const | MPxTransformationMatrix | virtual |
asScaleMatrixInverse() const | MPxTransformationMatrix | virtual |
asTransformationMatrix() const | MPxTransformationMatrix | virtual |
baseTransformationMatrixId | MPxTransformationMatrix | static |
className() | MPxTransformationMatrix | protectedstatic |
convertEulerRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | static |
convertRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | static |
convertRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | static |
convertTransformationRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | static |
copyValues(MPxTransformationMatrix *) | MPxTransformationMatrix | virtual |
creator() | MPxTransformationMatrix | static |
decomposeMatrix(const MMatrix &) | MPxTransformationMatrix | protectedvirtual |
eulerRotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
eulerRotation(MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
identity | MPxTransformationMatrix | static |
isEquivalent(const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const | MPxTransformationMatrix | virtual |
isEquivalent(const MTransformationMatrix &, double tolerance=MMatrix_kTol) const | MPxTransformationMatrix | virtual |
isEquivalent(const MMatrix &, double tolerance=MMatrix_kTol) const | MPxTransformationMatrix | virtual |
MPxTransformationMatrix() | MPxTransformationMatrix | |
MPxTransformationMatrix(const MTransformationMatrix &) | MPxTransformationMatrix | |
MPxTransformationMatrix(const MPxTransformationMatrix &) | MPxTransformationMatrix | |
MPxTransformationMatrix(const MMatrix &) | MPxTransformationMatrix | |
MPxTransformationMatrixPreRotation() | MPxTransformationMatrixPreRotation | |
MPxTransformationMatrixPreRotation(const MTransformationMatrix &) | MPxTransformationMatrixPreRotation | |
MPxTransformationMatrixPreRotation(const MPxTransformationMatrixPreRotation &) | MPxTransformationMatrixPreRotation | |
MPxTransformationMatrixPreRotation(const MMatrix &) | MPxTransformationMatrixPreRotation | |
operator!=(const MPxTransformationMatrix &) | MPxTransformationMatrix | |
operator!=(const MTransformationMatrix &) | MPxTransformationMatrix | |
operator!=(const MMatrix &) | MPxTransformationMatrix | |
operator=(const MPxTransformationMatrix &src) | MPxTransformationMatrix | |
operator=(const MMatrix &src) | MPxTransformationMatrix | |
operator=(const MTransformationMatrix &src) | MPxTransformationMatrix | |
operator==(const MPxTransformationMatrix &) | MPxTransformationMatrix | |
operator==(const MTransformationMatrix &) | MPxTransformationMatrix | |
operator==(const MMatrix &) | MPxTransformationMatrix | |
preRotation() const | MPxTransformationMatrixPreRotation | virtual |
reverse() const | MPxTransformationMatrix | virtual |
rotateBy(const MQuaternion &q, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
rotateBy(const MEulerRotation &e, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
rotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
rotateOrientationValue | MPxTransformationMatrix | protected |
rotatePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
rotatePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
rotatePivotTranslationValue | MPxTransformationMatrix | protected |
rotatePivotValue | MPxTransformationMatrix | protected |
rotateTo(const MQuaternion &q, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
rotateTo(const MEulerRotation &e, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
rotation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
rotationOrder(MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
rotationValue | MPxTransformationMatrix | protected |
scale(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
scaleBy(const MVector &, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
scalePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
scalePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
scalePivotTranslationValue | MPxTransformationMatrix | protected |
scalePivotValue | MPxTransformationMatrix | protected |
scaleTo(const MVector &, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
scaleValue | MPxTransformationMatrix | protected |
setRotateOrientation(const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | virtual |
setRotateOrientation(const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | virtual |
setRotatePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | virtual |
setRotatePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
setRotationOrder(MTransformationMatrix::RotationOrder, bool preserve=true) | MPxTransformationMatrix | virtual |
setScalePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | virtual |
setScalePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
shear(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
shearBy(const MVector &shear, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
shearTo(const MVector &shear, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
shearValue | MPxTransformationMatrix | protected |
transformBy(const MTransformationMatrix &) | MPxTransformationMatrix | virtual |
translateBy(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
translateTo(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | virtual |
translation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | virtual |
translationValue | MPxTransformationMatrix | protected |
typeId() const | MPxTransformationMatrix | virtual |
unSquishIt() | MPxTransformationMatrix | virtual |
unSquishMatrix() const | MPxTransformationMatrix | virtual |
~MPxTransformationMatrix() | MPxTransformationMatrix | virtual |
~MPxTransformationMatrixPreRotation() override | MPxTransformationMatrixPreRotation |