C++ API Reference
MPxTransformationMatrixPreRotation Member List

This is the complete list of members for MPxTransformationMatrixPreRotation, including all inherited members.

asInterpolationMatrix(const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const MPxTransformationMatrixvirtual
asMatrix() const MPxTransformationMatrixvirtual
asMatrix(double percent) const MPxTransformationMatrixvirtual
asMatrixInverse() const MPxTransformationMatrixvirtual
asRotateMatrix() const MPxTransformationMatrixvirtual
asRotateMatrixInverse() const MPxTransformationMatrixvirtual
asScaleMatrix() const MPxTransformationMatrixvirtual
asScaleMatrixInverse() const MPxTransformationMatrixvirtual
asTransformationMatrix() const MPxTransformationMatrixvirtual
baseTransformationMatrixIdMPxTransformationMatrixstatic
className()MPxTransformationMatrixprotectedstatic
convertEulerRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrixstatic
convertRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrixstatic
convertRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrixstatic
convertTransformationRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL)MPxTransformationMatrixstatic
copyValues(MPxTransformationMatrix *)MPxTransformationMatrixvirtual
creator()MPxTransformationMatrixstatic
decomposeMatrix(const MMatrix &)MPxTransformationMatrixprotectedvirtual
eulerRotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
eulerRotation(MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
identityMPxTransformationMatrixstatic
isEquivalent(const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrixvirtual
isEquivalent(const MTransformationMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrixvirtual
isEquivalent(const MMatrix &, double tolerance=MMatrix_kTol) const MPxTransformationMatrixvirtual
MPxTransformationMatrix()MPxTransformationMatrix
MPxTransformationMatrix(const MTransformationMatrix &)MPxTransformationMatrix
MPxTransformationMatrix(const MPxTransformationMatrix &)MPxTransformationMatrix
MPxTransformationMatrix(const MMatrix &)MPxTransformationMatrix
MPxTransformationMatrixPreRotation()MPxTransformationMatrixPreRotation
MPxTransformationMatrixPreRotation(const MTransformationMatrix &)MPxTransformationMatrixPreRotation
MPxTransformationMatrixPreRotation(const MPxTransformationMatrixPreRotation &)MPxTransformationMatrixPreRotation
MPxTransformationMatrixPreRotation(const MMatrix &)MPxTransformationMatrixPreRotation
operator!=(const MPxTransformationMatrix &)MPxTransformationMatrix
operator!=(const MTransformationMatrix &)MPxTransformationMatrix
operator!=(const MMatrix &)MPxTransformationMatrix
operator=(const MPxTransformationMatrix &src)MPxTransformationMatrix
operator=(const MMatrix &src)MPxTransformationMatrix
operator=(const MTransformationMatrix &src)MPxTransformationMatrix
operator==(const MPxTransformationMatrix &)MPxTransformationMatrix
operator==(const MTransformationMatrix &)MPxTransformationMatrix
operator==(const MMatrix &)MPxTransformationMatrix
preRotation() const MPxTransformationMatrixPreRotationvirtual
reverse() const MPxTransformationMatrixvirtual
rotateBy(const MQuaternion &q, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
rotateBy(const MEulerRotation &e, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
rotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
rotateOrientationValueMPxTransformationMatrixprotected
rotatePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
rotatePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
rotatePivotTranslationValueMPxTransformationMatrixprotected
rotatePivotValueMPxTransformationMatrixprotected
rotateTo(const MQuaternion &q, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
rotateTo(const MEulerRotation &e, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
rotation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
rotationOrder(MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
rotationValueMPxTransformationMatrixprotected
scale(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
scaleBy(const MVector &, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
scalePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
scalePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
scalePivotTranslationValueMPxTransformationMatrixprotected
scalePivotValueMPxTransformationMatrixprotected
scaleTo(const MVector &, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
scaleValueMPxTransformationMatrixprotected
setRotateOrientation(const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrixvirtual
setRotateOrientation(const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrixvirtual
setRotatePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrixvirtual
setRotatePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
setRotationOrder(MTransformationMatrix::RotationOrder, bool preserve=true)MPxTransformationMatrixvirtual
setScalePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true)MPxTransformationMatrixvirtual
setScalePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
shear(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
shearBy(const MVector &shear, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
shearTo(const MVector &shear, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
shearValueMPxTransformationMatrixprotected
transformBy(const MTransformationMatrix &)MPxTransformationMatrixvirtual
translateBy(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
translateTo(const MVector &vector, MSpace::Space=MSpace::kTransform)MPxTransformationMatrixvirtual
translation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const MPxTransformationMatrixvirtual
translationValueMPxTransformationMatrixprotected
typeId() const MPxTransformationMatrixvirtual
unSquishIt()MPxTransformationMatrixvirtual
unSquishMatrix() const MPxTransformationMatrixvirtual
~MPxTransformationMatrix()MPxTransformationMatrixvirtual
~MPxTransformationMatrixPreRotation() overrideMPxTransformationMatrixPreRotation