C++ API Reference
createClipCmd/createClipCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "createClip".
//
// This example demonstrates the steps for creating a nonlinear animation clip
// using the API. The clip is created either on the selected items or on a character
// set node that is supplied using the -c/-char flag. The plug-in creates the animation
// curves that make up the clip, places them in a source clip, and then instances the
// source clip twice.
//
// To use this plug-in:
// (1) Create a sphere and select it.
// (2) Execute the command:
// createClip
// (3) Open the Maya Trax Editor to see the clips in place on the timeline.
//
#include <math.h>
#include <maya/MPxCommand.h>
#include <maya/MStatus.h>
#include <maya/MArgList.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MObjectArray.h>
#include <maya/MPlugArray.h>
#include <maya/MFnCharacter.h>
#include <maya/MFnClip.h>
#include <maya/MFnAnimCurve.h>
#include <maya/MDGModifier.h>
#include <maya/MIOStream.h>
#define CheckError(stat,msg) \
if ( MS::kSuccess != stat ) { \
displayError(msg); \
continue; \
}
class createClip : public MPxCommand
{
public:
createClip();
~createClip() override;
MStatus parseArgs( const MArgList& args );
MStatus doIt ( const MArgList& args ) override;
MStatus redoIt () override;
MStatus undoIt () override;
bool isUndoable() const override;
static void* creator();
private:
MObject fCharacter;
};
createClip::createClip()
{
}
createClip::~createClip() {}
void* createClip::creator()
{
return new createClip;
}
bool createClip::isUndoable() const
{
return true;
}
MStatus createClip::undoIt()
{
MStatus status = fMod.undoIt();
return status;
}
MStatus createClip::parseArgs( const MArgList& args )
//
// No arguments to parse.
//
{
MStatus stat = MS::kSuccess;
MString arg;
bool charNameUsed = 0;
MString charName;
const MString charFlag ("-c");
const MString charFlagLong ("-char");
// Parse the arguments.
for ( unsigned int i = 0; i < args.length(); i++ ) {
arg = args.asString( i, &stat );
if (!stat)
continue;
if ( arg == charFlag || arg == charFlagLong ) {
// get the char name
//
if (i == args.length()-1) {
arg += ": must specify a character name";
displayError(arg);
return MS::kFailure;
}
i++;
args.get(i, charName);
list.add(charName);
charNameUsed = 1;
}
else {
arg += ": unknown argument";
displayError(arg);
return MS::kFailure;
}
}
if (charNameUsed) {
// get the character corresponding to the node name
//
MItSelectionList iter (list);
for ( /* nothing */ ; !iter.isDone(); iter.next() ) {
MObject node;
iter.getDependNode(node);
if (node.apiType() == MFn::kCharacter) {
fCharacter = node;
break;
}
}
if (fCharacter.isNull()) {
MString errMsg("Character flag must specify a character node.");
displayError(errMsg);
return MS::kFailure;
}
}
return stat;
}
MStatus createClip::doIt( const MArgList& args )
{
// parse the command arguments
//
MStatus stat = parseArgs(args);
if (stat != MS::kSuccess) {
return stat;
}
unsigned int count = 0;
// if the character flag was used, create the clip on the specified
// character, otherwise, create a character
//
MFnCharacter fnCharacter;
if (fCharacter.isNull()) {
MSelectionList activeList;
if (0 == activeList.length()) {
MString errMsg("No character was specified, and no objects were selected.");
displayError(errMsg);
return MS::kFailure;
}
// create a character using the selection list
//
fCharacter = fnCharacter.create(activeList,MFnSet::kNone,&stat);
if (stat != MS::kSuccess) {
MString errMsg("Failed to create character using the selection.");
displayError(errMsg);
return MS::kFailure;
}
} else {
fnCharacter.setObject(fCharacter);
}
// Get the array of members of the character. We will create a clip
// for them.
//
MPlugArray plugs;
fnCharacter.getMemberPlugs(plugs);
// Now create a animCurves to use as a clip for the character.
// The curves will be set up between frames 0 and 10;
//
MTime start(0.0);
MTime duration(10.0);
MObjectArray clipCurves;
for (count = 0; count < plugs.length(); ++count) {
// Now create a bunch of animCurves to use as a clip for the
// character
//
MFnAnimCurve fnCurve;
// AnimCurveType plugType = fnCurve.timedAnimCurveTypeForPlug(plugs[count]);
MObject curve = fnCurve.create(MFnAnimCurve::kAnimCurveTL); // plugType);
fnCurve.addKeyframe(start,5.0);
fnCurve.addKeyframe(duration,15.0);
clipCurves.append(curve);
}
// Create a source clip node and add the animation to it
//
MFnClip fnClipCreate;
MObject sourceClip = fnClipCreate.createSourceClip(start,duration,fMod,&stat);
fnCharacter.attachSourceToCharacter(sourceClip,fMod);
for (count = 0; count < plugs.length(); ++count) {
MPlug animPlug = plugs[count];
fnCharacter.addCurveToClip(clipCurves[count],sourceClip,animPlug,fMod);
}
// instance the clip
//
MTime schedStart(15.0);
MObject instancedClip = fnClipCreate.createInstancedClip(sourceClip,
schedStart,
fMod,
&stat);
fnCharacter.attachInstanceToCharacter(instancedClip,fMod);
// instance the clip a second time, at time 30
//
schedStart.setValue(30.0);
MObject instancedClip2 = fnClipCreate.createInstancedClip(sourceClip,
schedStart,
fMod,
&stat);
fnCharacter.attachInstanceToCharacter(instancedClip2,fMod);
return stat;
}
MStatus createClip::redoIt()
{
MStatus status = fMod.doIt();
return status;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.0", "Any");
status = plugin.registerCommand( "createClip", createClip::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "createClip" );
if (!status) {
status.perror("deregisterCommand");
}
return status;
}