C++ API Reference
geometryCacheConverter/geometryCacheFile.h
#ifndef _GEOMETRY_CACHE_FILE
#define _GEOMETRY_CACHE_FILE
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// File Name: geometryCacheFile.h
//
// Description :
// An interface used for reading cache file data, storing it
// and converting it to ASCII. The geometry cache file data is
// currently being stored in the Maya IFF format. However, note that
// the file format is subject to change in future versions of Maya.
// The following is the typical tag format for a single file cache.
//
// |---CACH (Group) // Header
// | |---VRSN // Version Number (char*)
// | |---STIM // Start Time of the Cache File (int)
// | |---ETIM // End Time of the Cache File (int)
// |
// |---MYCH (Group) // 1st Time
// | |---TIME // Time (int)
// | |---CHNM // 1st Channel Name (char*)
// | |---SIZE // 1st Channel Size
// | |---DVCA // 1st Channel Data (Double Vector Array)
// | |---CHNM // n-th Channel Name
// | |---SIZE // n-th Channel Size
// | |---DVCA // n-th Channel Data (Double Vector Array)
// | |..
// |
// |---MYCH (Group) // 2nd Time
// | |---TIME // Time
// | |---CHNM // 1st Channel Name
// | |---SIZE // 1st Channel Size
// | |---DVCA // 1st Channel Data (Double Vector Array)
// | |---CHNM // n-th Channel Name
// | |---SIZE // n-th Channel Size
// | |---DVCA // n-th Channel Data (Double Vector Array)
// | |..
// |
// |---..
// |
//
// The above example shows a cache file containing channels of double
// vector array data. Maya can also store float vector array data,
// using the IFF key "FVCA".
//
// In a multiple file caches, the only difference is that after the
// header "CACH" group, there is only one MYCH group and there is no
// TIME chunk. Note that the value of the header's STIM and ETIM chunk
// are only relevant with multiple file caches.
//
// Project includes
//
#include "geometryCacheBlockBase.h"
// Maya includes
//
#include <maya/MString.h>
#include <maya/MIffFile.h>
// Other includes
//
#include <list>
// Typedef of STL containers to store our chunks of data
//
typedef std::list<geometryCacheBlockBase*> cacheBlockList;
typedef std::list<geometryCacheBlockBase*>::iterator cacheBlockIterator;
class geometryCacheFile
{
public:
// Constructor / Destructor methods
//
geometryCacheFile( const MString& fileName, MIffFile* iffFile );
virtual ~geometryCacheFile();
// Accessor methods
//
const MString& fileName();
const bool& isRead();
// Read cache method
//
bool readCacheFiles();
// Convert cache method
//
bool convertToAscii();
private:
// Read header methods
//
bool readHeaderGroup( MStatus& status );
bool readHeaderVersion();
bool readHeaderTimeRange();
// Read channel methods
//
bool readChannelGroup( MStatus& groupStatus );
bool readChannelTime();
bool readChannel( MStatus& channelStatus );
bool readChannelName( MStatus& channelStatus );
bool readChannelData();
// These methods are for modifying the data in the
// cacheBlockList member called "blockList"
//
void storeCacheBlock( const MString& tag );
void storeCacheBlock( const MString& tag, const int& value );
void storeCacheBlock( const MString& tag, const MString& value );
void storeCacheBlock( const MString& tag,
const double* value,
const unsigned int& size );
void storeCacheBlock( const MString& tag,
const float* value,
const unsigned int& size );
// Data members
//
MIffFile* iffFilePtr; // Object that reads the cache files
MString cacheFileName; // The cache file name
bool readStatus; // Indicates if the file was read
cacheBlockList blockList; // List of read data blocks from file
};
#endif