C++ API Reference
meshOpCmd/meshOpMain.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the command "meshOp" and the dependency node "meshOpNode".
//
// Demonstrates the use of the high level polygon API methods that have been added to MFnMesh.
//
// Syntax: meshOp $operationType
//
// Where, $operationType is one of the following:
//
// 0 - Subdivide edge(s)
//
// 1 - Subdivide face(s)
//
// 2 - Extrude edge(s)
//
// 3 - Extrude face(s)
//
// 4 - Collapse edge(s)
//
// 5 - Collapse face(s)
//
// 6 - Duplicate face(s)
//
// 7 - Extract face(s)
//
// 8 - Split face(s)
//
// Example usage:
//
// - Select the appropriate component (edge, face)
// - meshOp 2;
//
// Note that this plug-in re-uses the following files from "splitUVCmd".
//
// - polyModifierNode.cpp
// - polyModifierCmd.cpp
// - polyModifierFty.cpp
//
#include "meshOpCmd.h"
#include "meshOpNode.h"
#include <maya/MFnPlugin.h>
MStatus initializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is loaded into Maya. It
// registers all of the services that this plug-in provides with
// Maya.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "5.0", "Any");
status = plugin.registerCommand( "meshOp", meshOp::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
status = plugin.registerNode( "meshOpNode",
meshOpNode::id,
meshOpNode::creator,
meshOpNode::initialize );
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is unloaded from Maya. It
// deregisters all of the services that it was providing.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "meshOp" );
if (!status) {
status.perror("deregisterCommand");
return status;
}
status = plugin.deregisterNode( meshOpNode::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}