C++ API Reference
pluginCallbacks/pluginCallbacks.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// Example Plugin: pluginCallbacks.cpp
//
// This plug-in is an example of a user-defined callbacks for plugin loading/unloading.
// During load/unload specific user callbacks can be invoked to provide information about
// the file path, and plugin names being manipulated.
//
// MSceneMessage::kBeforePluginLoad will provide the file name being loaded
// MSceneMessage::kAfterPluginLoad will provide the file name being loaded, and the plugin name
// MSceneMessage::kBeforePluginUnload will provide the plugin name
// MSceneMessage::kAfterPluginUnload will provide the plugin name and the file name being unloaded
//
#include <maya/MIOStream.h>
#include <maya/MPxNode.h>
#include <maya/MFnPlugin.h>
#include <maya/MSceneMessage.h>
void prePluginLoadCallback( const MStringArray &str, void* cd )
{
cerr << "PRE plugin load callback with " << str.length() << " items: \n";
for (unsigned int i = 0; i < str.length(); i++ )
{
cerr << "\tCallback item " << i << " is : " << str[i] << endl;
}
}
void postPluginLoadCallback( const MStringArray &str, void* cd )
{
cerr << "POST plugin load callback with " << str.length() << " items: \n";
for (unsigned int i = 0; i < str.length(); i++ )
{
cerr << "\tCallback item " << i << " is : " << str[i] << endl;
}
}
void prePluginUnloadCallback( const MStringArray &str, void* cd )
{
cerr << "PRE plugin unload callback with " << str.length() << " items: \n";
for (unsigned int i = 0; i < str.length(); i++ )
{
cerr << "\tCallback item " << i << " is : " << str[i] << endl;
}
}
void postPluginUnloadCallback( const MStringArray &str, void* cd )
{
cerr << "POST plugin unload callback with " << str.length() << " items: \n";
for (unsigned int i = 0; i < str.length(); i++ )
{
cerr << "\tCallback item " << i << " is : " << str[i] << endl;
}
}
static MCallbackId prePluginLoadCallbackId;
static MCallbackId postPluginLoadCallbackId;
static MCallbackId prePluginUnloadCallbackId;
static MCallbackId postPluginUnloadCallbackId;
// The following routines are used to register/unregister
// the command we are creating within Maya
//
MStatus initializePlugin( MObject obj )
{
MStatus status;
prePluginLoadCallback,
NULL, &status);
postPluginLoadCallback,
NULL, &status);
prePluginUnloadCallback,
NULL, &status);
postPluginUnloadCallback,
NULL, &status);
return MS::kSuccess;
}
MStatus uninitializePlugin( MObject obj)
{
MSceneMessage::removeCallback( prePluginLoadCallbackId );
MSceneMessage::removeCallback( postPluginLoadCallbackId );
MSceneMessage::removeCallback( prePluginUnloadCallbackId );
MSceneMessage::removeCallback( postPluginUnloadCallbackId );
return MS::kSuccess;
}