#ifndef __TESSELLATED_QUAD_GEOM_OVERRIDE_H__
#define __TESSELLATED_QUAD_GEOM_OVERRIDE_H__
#include <maya/MPxGeometryOverride.h>
#include <maya/MHWGeometry.h>
#include <maya/MDagPath.h>
{
public:
    {
        return new TessellatedQuadGeomOverride(obj);
    }
    ~TessellatedQuadGeomOverride() override {}
    {
        return (MHWRender::DrawAPI)(MHWRender::kDirectX11|MHWRender::kOpenGLCoreProfile);
    }
private:
    {
    }
};
#endif // __TESSELLATED_QUAD_GEOM_OVERRIDE_H__